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I Wanna Be the Incremental Game V1.15

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Offline ShadowsDieAway

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I Wanna Be the Incremental Game V1.15
« on: October 03, 2016, 06:07:03 AM »
Delicious Fruit Link: http://delicious-fruit.com/ratings/game_details.php?id=17591

V1.15 added, 100+ jumps changed/fixed, some goodies added for extra and more. Final version almost done...

Version 1.15 Direct Link: https://drive.google.com/open?id=18t6BVLcb04VVhoJxX2GaKH7--JxD7vMG

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To be added:

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Made by ShadowsDieAway
Coded by PlasmaNapkin



IWBT Incremental Game is my first official full-game release! I hope you enjoy it.

This is a Needle Game, meaning it is based on spike platforming. For this game I gave myself two challenges:

1) Make a 32 pixel needle game (spikes/blocks on a 32 pixel grid, no minispikes).
2) Make a needle game with no gimmicks or common jumps (gates, diamonds, etc.).

There are four difficulties in the game: easy, medium, hard, and Insane. But: you can choose a different difficulty for each individual level! You must beat ALL LEVELS on hard in order to complete the game (and unlock Insane mode).

Each world is based on a different Incremental Game (see below for which ones), and each world has multiple unique themes that set them apart from one another.

This game has been thoroughly tested by multiple people (see below). However because of the precision a needle game has, you can expect an update in the near future to balance out jumps/saves/rooms/worlds, all based on feedback
I receive from YOU! Please post your images and suggestions here in order to help make the game better!

Enjoy!

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Unique game features:

Other than the kid sprite and shooting sound, ALL graphics and sounds are custom-made.
Per-room difficulty system.
Currency system.
Sprite upgrading system.
HUD with level details and currency/upgrade systems.
Dynamic music system (thanks to YoYoYoDude1 for coding).
Save area notifier.
Custom death animation (thanks to Patrickgh3 for coding).
Original soundtrack.
32 pixel grid needle with no gimmicks or common jumps.

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This game has an original soundtrack. All songs are midi and created with Famitracker. Original songs composed by Andy McKee. The in-game midi 8-bit versions produced and arranged by ShadowsDieAway.

Make sure you listen to these tracks with both headphones on as each song contains stereo tracks.

Finally, in-game is a dynamic music system, where the guitars, bass, and drums will change based on if you are alive or not (and more).


All songs can be found online at

https://www.youtube.com/playlist?list=PLydwAuTBfPJU_jm1Eb_wO-E8qF9ImVHY6 (coming soon)

or

https://soundcloud.com/shadowsdieaway/sets/acoustic-chiptunes


#. Song Name            Game Location

1. Hunter's Moon         Title Screen / Tutorial / Hub
2. Tight Trite Night         World 1 - Cookie Clicker
3. Into the Ocean         World 2 - Tap Titans
4. Keys to the Hovercar      World 3 - Candy Box / Credits
5. Ebon Coast            World 4 - Reactor Idle
6. Art of Motion            World 5 - Adventure Capitalist
7. Common Ground         Final

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Testers:

Tehjman1993 (hard)
Stinkycheeseone890 (hard)
Denferok (hard)
YoYoYoDude1 (hard)
Fate (easy, medium)
GeoGeo222 (insane)
kaniciwah (medium)

Fangame Marathon 2016 David & Goliath Racers:

onynekyu (easy)
kaniciwah (easy)
Bangels2000 (medium)
Denferok (hard)
GeoGeo222 (hard)
YoYoYoDude1 (hard)

Shout Outs:

sephalos  - original game engine
Patrickgh3 - Death split animation
YoYoYoDude1 - Dynamic music system, random bug fixing
chalenged - on-stream coding help
Klazen108 - bug fixing
Andy McKee - original song compositions
« Last Edit: November 03, 2017, 01:08:19 PM by ShadowsDieAway »

SpaceH3R0

Re: I Wanna Be the Incremental Game
« Reply #1 on: October 03, 2016, 12:02:19 PM »
I really like this game. It's a lot of fun and it looks great

SpaceH3R0

Re: I Wanna Be the Incremental Game
« Reply #2 on: October 05, 2016, 01:30:14 PM »
Also, I forgot to mention, I love how every stage feels different even with only spikes and blocks

Offline ShadowsDieAway

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Re: I Wanna Be the Incremental Game V1.13
« Reply #3 on: October 17, 2016, 12:22:19 PM »
Version 1.13 is up. Direct Link: https://drive.google.com/open?id=0B0IjBdfCNCbJREN4SV93Q0x0Xzg

Please note that loading a prior version's save may give you an error since there are some new things added to the config. In that case I'm sorry, you may need to start a new file to be able to play with the new features. However if you've beaten the game on hard and want to get right into playing insane, send me your file and I'll manually move your save to the end.

That being said, according to other reports, running the .exe as Administrator should stop that error you're getting.


100+ jumps have been upgraded in this version with over half of them on easy/medium to get them more streamlined, as well as to get newer players used to doing more difficult jumps. There were are few other visual improvements included, along with more proper autosaving in the tutorial, easier movement between rooms for final, along with a hint at the end-game things to come  :denKamilia_v2:

Next version will include:

As usual until it's 100% balanced: more updated jumps primarily for Insane mode
End-game material and incentives
Hub running deaths/time
Possible online leaderboards

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« Last Edit: October 21, 2016, 02:48:36 PM by ShadowsDieAway »

Offline ShadowsDieAway

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Re: I Wanna Be the Incremental Game V1.13
« Reply #4 on: October 18, 2016, 01:56:58 PM »
Also an update, all songs in this OST (and any other I've done) are now available for download!

https://soundcloud.com/shadowsdieaway/sets/acoustic-chiptunes

Offline KingThe SlendyKiller

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Re: I Wanna Be the Incremental Game V1.13
« Reply #5 on: October 28, 2016, 11:56:28 AM »
There's an impossible jump in World 3 level 4 in Hard :atkCry:

Offline ShadowsDieAway

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Re: I Wanna Be the Incremental Game V1.13
« Reply #6 on: October 28, 2016, 03:44:58 PM »
There's an impossible jump in World 3 level 4 in Hard :atkCry:

Ugh I see where you're talking about, I have no idea where that spike came from considering I didn't change that room since the last version.

Version 1.14 download link updated: https://drive.google.com/open?id=0B0IjBdfCNCbJREN4SV93Q0x0Xzg

Also had a few changes to 1.14, the real end-game version 1.20 will come out soon.

BUT you can now use any older version save file and it'll work without giving you an error! Big thanks to Klazen for the help with the fix.

Fixed bug where saves in older versions (v1, 1.1, 1.11, etc) wouldn’t load in the newer version. All saves should work now
Changed the kid sprite to mimmick the Adventure Capitalist main character
Changed a few jumps around

Offline 3-headed monkey

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Re: I Wanna Be the Incremental Game V1.13
« Reply #7 on: October 28, 2016, 05:50:06 PM »
the spikes have become sentient and are coming for us!!!!!!!!!!

Offline KingThe SlendyKiller

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Re: I Wanna Be the Incremental Game V1.14
« Reply #8 on: October 28, 2016, 11:44:09 PM »
Nice! :atkHappy:

Offline ShadowsDieAway

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Re: I Wanna Be the Incremental Game V1.14
« Reply #9 on: October 31, 2016, 01:47:24 PM »
Uploaded a quick patch for those of you who change your in-game controls around (same link as always)

*Fixed saves not working if you changed your controls (changed keyboard_check(ord("Z") ro keyboard_check(global.shotbutton))
*Fixed the access point to the easy/medium credits not appearing

Offline ShadowsDieAway

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Re: I Wanna Be the Incremental Game V1.15
« Reply #10 on: November 03, 2017, 01:09:01 PM »
V1.15 added, 100+ jumps changed/fixed, some goodies added for extra and more. Final version almost done...

Version 1.15 Direct Link: https://drive.google.com/open?id=18t6BVLcb04VVhoJxX2GaKH7--JxD7vMG

Offline SurrealolTV

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Re: I Wanna Be the Incremental Game V1.15
« Reply #11 on: November 06, 2017, 11:39:21 AM »
A good game with great effects, needle seagment really liked, you rarely find a game you want to play (also Needle) :atkLove: