Author Topic: FMOD Problems  (Read 1379 times)

Realtime911

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FMOD Problems
« on: January 26, 2016, 04:00:41 PM »
Okay so I want to use another external sound loader FMOD rather than SuperSound
I use "I Wanna Be The Engine Seph Edition FMOD" as an base
I copy most of the thing from the engine (scripts, sound loader object, some code on the object)
I have the fmodex.dll and GMFMODSimple.dll in the game directory
Because I use Seph Engine as an base, so it has config uses too
In the config, musicOn = 1 ; musicVolume =100
When the game start running, FMODLoad runs, FMODInit loads, and music starts to load
The world object end step have FMODUpdate

But when the game starts to begin, no sound is playing, Anyone knows the problem?

Any help are appreciated!


If you need to take a closer look :
https://www.mediafire.com/download/czx533lbcasfa9j/213-FMOD.rar

Don't worry, it's spoiler free from Doetielast ;)
The world will once be inverted, from the colorful world into the Monochrome world, the only color is white and black, you'll never see any color, except the 255 sub color they have.

And you'll be keep falling and falling and falling.
Until you reach the end of the world, a place where darkness is.

Sephalos

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Re: FMOD Problems
« Reply #1 on: January 26, 2016, 07:20:49 PM »
Alright sorry about that, it took me a little while to figure out what was wrong.

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Realtime911

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Re: FMOD Problems
« Reply #2 on: January 27, 2016, 01:38:16 AM »
Oh wow it works, thanks!. But I swear no cleanmem_init code in the engine's world object
The world will once be inverted, from the colorful world into the Monochrome world, the only color is white and black, you'll never see any color, except the 255 sub color they have.

And you'll be keep falling and falling and falling.
Until you reach the end of the world, a place where darkness is.