Author Topic: Moving Spike  (Read 1137 times)

Realtime911

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Moving Spike
« on: February 25, 2015, 08:40:44 AM »
Can someone help me?, I can make an spike with an trigger that will keep moving, but I can't make a spike that only moves some pixels or blocks. How do I do it? any help will be appreciated
The world will once be inverted, from the colorful world into the Monochrome world, the only color is white and black, you'll never see any color, except the 255 sub color they have.

And you'll be keep falling and falling and falling.
Until you reach the end of the world, a place where darkness is.

infern0man1

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Re: Moving Spike
« Reply #1 on: February 25, 2015, 10:44:50 AM »
You could do something like, make it so that, when the spike hits a certain x/y coordinate, the v/hspeed of the spike is 0.

I have a much better solution, but can't remember it off the top of my head atm. I might post the code later today if I remember.