Author Topic: Introducing Delicious-Fruit.com!  (Read 93381 times)

HAEGOE

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Re: Introducing Delicious-Fruit.com!
« Reply #180 on: April 16, 2016, 08:19:05 AM »
May I ask how to 'prove' I'm a creator?
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tehjman1993

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Re: Introducing Delicious-Fruit.com!
« Reply #181 on: April 16, 2016, 10:38:27 AM »
May I ask how to 'prove' I'm a creator?

Request Ownership of a game on Del-Fruit by clicking 'report game or suggest edit', and then ask us to add you as the creator for that game. A picture of the game files or something similar would be sufficient, plus (I think) all of us are in agreement of what games you have made, so there should be no issues there!

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Re: Introducing Delicious-Fruit.com!
« Reply #182 on: April 18, 2016, 02:19:17 PM »
In places where you have lists of games (the new games on the front page, full list of games, anywhere else) where you have Game Name, Difficulty, Rating would it be possible to add a column for Number of Ratings?

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Re: Introducing Delicious-Fruit.com!
« Reply #183 on: April 22, 2016, 07:32:21 PM »
Added rating count to all the tables I could think of, and a release date column to the front page as well. The release date is actually the delfruit add date, so it may be off by a little, but it's the best I can offer. Also we don't have the dates for games released before delfruit went live, so you won't be seeing that on the full list just yet. I'm going to be updating the database with the release dates for as many games as I can find, so maybe soon™

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Re: Introducing Delicious-Fruit.com!
« Reply #184 on: April 23, 2016, 03:28:46 PM »
Awesome  :PogChamp:

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Re: Introducing Delicious-Fruit.com!
« Reply #185 on: May 01, 2016, 06:01:02 PM »
I'd like to suggest just removing the averaging of difficulties in the site; there are a lot of flaws with the way it works.


Difficulty is one of those things that's both subjective and objective; a game's difficulty is obviously there, but the degree to what it is for any one person varies.


Take I wanna be the INT, for example; one person recently gave it a 94 because of the amount of short-hops it requires, yet people like me who are fairly consistent and 1-framing or jump-cancelling would give it somewhere around a 30. I understand we are kind of supposed to give a difficulty rating for average/new players, but it's also difficult to judge that correctly for everyone.


If I were to go in and rate a game a 30 and another person rates that same game a 70 because of the techniques it requires, the average would end out being 50, and the average player I don't think would rate a game with say 1-frames or cancels a 50.


Another problem is that a lot of people seem to get the two bars confused, most likely due to language barriers, and a lot of these games become weighted with this accidental confusion, which is my main argument for removing the system as a whole and just have people say how hard they thought it was in their actual review.


I also understand that with more people rating for it, the average will kind of even out, but with the amount of fangames being produced per day and the amount of reviews created for a game per day, it would take forever to get to that point unless suddenly everyone began reviewing every game spontaneously (and the chances for that are obviously incredibly low).


I'm not completely opposed to there being a difficulty rating system at all; I like seeing how hard or easy a game was for people. However, I'd like for difficulty ratings to only stick with their respective reviews.

tehjman1993

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Re: Introducing Delicious-Fruit.com!
« Reply #186 on: May 01, 2016, 11:28:12 PM »
I'd like to suggest just removing the averaging of difficulties in the site; there are a lot of flaws with the way it works.


Difficulty is one of those things that's both subjective and objective; a game's difficulty is obviously there, but the degree to what it is for any one person varies.


Take I wanna be the INT, for example; one person recently gave it a 94 because of the amount of short-hops it requires, yet people like me who are fairly consistent and 1-framing or jump-cancelling would give it somewhere around a 30. I understand we are kind of supposed to give a difficulty rating for average/new players, but it's also difficult to judge that correctly for everyone.


If I were to go in and rate a game a 30 and another person rates that same game a 70 because of the techniques it requires, the average would end out being 50, and the average player I don't think would rate a game with say 1-frames or cancels a 50.


Another problem is that a lot of people seem to get the two bars confused, most likely due to language barriers, and a lot of these games become weighted with this accidental confusion, which is my main argument for removing the system as a whole and just have people say how hard they thought it was in their actual review.


I also understand that with more people rating for it, the average will kind of even out, but with the amount of fangames being produced per day and the amount of reviews created for a game per day, it would take forever to get to that point unless suddenly everyone began reviewing every game spontaneously (and the chances for that are obviously incredibly low).


I'm not completely opposed to there being a difficulty rating system at all; I like seeing how hard or easy a game was for people. However, I'd like for difficulty ratings to only stick with their respective reviews.

I just want to address this point-by-point:

First off, thanks for your suggestion. We're always looking for changes in the site, but I never expected the difficulty rating to be a hot spot.

Regarding the subjectivity and objectivity of difficulty: it is a review site, so there will be both. This not only applies to difficulty - it applies to the rating of the game as well, and is sometimes talked about in the reviewer's comment section. In essence, difficulty follows the same logic as the rating in every way.

Although I have never played INT and can't speak about its difficulty, it sounds as if the game requires a lot of short hopping, 1 or 2 framing, etc. For some players, this is monstrously hard. For others, such as yourself and other needle game players, it typically isn't a challenge. Your example of the 30 + 70 equaling out to 50 is a good point, but remember that typically any rating will not be a "true" indicator of what the community thinks until we reach many more reviews.

Of course, not every game will receive the same attention as a game like Kamilia 3 or NANG. Certain games will only contain 3 or less reviews, which is unfortunate but expected due to the size of the fangame directory. If a group of 5 needle game players comes in and rates it a 30 difficulty while 1 new player rates it a 70, the difficulty is suddenly a 37 -- much more reasonable and a better indicator of what the general community thinks. Removing a difficulty review here is the same logic as removing the ratings of each review, in which we rely on the average. Yes, it isn't fair for some games to not have as many reviews, but every review helps! We encourage everyone who uses the site to review games they have completed to the fullest extent, so we receive better indicators for both difficulty and rating.

Regarding the "mixing up" of bars - I have never heard of this and didn't know this was a problem. I am more than open to suggestions on how to make the difficulty visually different than the rating of the game. I know English isn't the first language of many users who visit the site, but even from non-English readers I have never heard this complaint.

As always, never take the stated rating/difficulty as the "true value" for the game. There will always be biases in reviews, regardless of what we do. This, in essence, is the beauty of a review site! Use your own judgment for reviews, ratings, and difficulties on games that may not have as many as those with 15+.

It was fun to think about the idea of how difficulty works with reviews through this suggestion, so thanks! Like I stated above, if you have any ideas on how we could visually differentiate the difficulty and rating as to make it more clear to non-English readers, that'd be great.

-TJ

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Re: Introducing Delicious-Fruit.com!
« Reply #187 on: May 02, 2016, 07:45:10 AM »
https://imgur.com/NZTgPMD

For the mixing up of bars, I was referring to instances like the above; I could only have so much hope in humanity and inferred that the reviewer had gotten the two bars confused, as there was no other way this could have made sense to me.

As for ways of better distinguishing them, I honestly have no idea at the moment other than making the site available in other languages, which I know has been discussed before.

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Re: Introducing Delicious-Fruit.com!
« Reply #188 on: May 02, 2016, 10:43:18 AM »
https://imgur.com/NZTgPMD

For the mixing up of bars, I was referring to instances like the above; I could only have so much hope in humanity and inferred that the reviewer had gotten the two bars confused, as there was no other way this could have made sense to me.

As for ways of better distinguishing them, I honestly have no idea at the moment other than making the site available in other languages, which I know has been discussed before.

Haha, I see your point with the bars being mixed up! We are still trying to get the site in more than just English, so supporting other languages will certainly help any confusion. Of course, if anyone else has any visual ideas in addition to language inclusion, I am more than open to any ideas!

In fact, if you know anyone that is willing to provide support on the site for more languages, please let us know! We talked to a lot of people that unfortunately were not interested in helping translate the site. Any help would be greatly appreciated!

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Re: Introducing Delicious-Fruit.com!
« Reply #189 on: May 02, 2016, 11:13:15 AM »
People like me would give it somewhere around a 30.
And the average player I don't think would rate a game with say 1-frames or cancels a 50.
You should really try to rate based on what the average player would expect. I'd also like to point out that most games are really above 60-70 (for the average player), and i think it should somehow change (i don't have any ideas other than letting us rate up to 200 or something). But giving hard games a 30 because you found it easy might cause new players to think that the game is truly 30, and it might scare them off because if THAT'S how hard a 30 is, imagine a 60.
Basically what i'm saying is: if a game requires a technique that took you hours to learn, try including those hours in the difficulty rating (but don't make it only depend on that)
I have to admit, i still haven't beaten IWBTG

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Re: Introducing Delicious-Fruit.com!
« Reply #190 on: May 02, 2016, 11:42:00 AM »
In fact, if you know anyone that is willing to provide support on the site for more languages, please let us know! We talked to a lot of people that unfortunately were not interested in helping translate the site. Any help would be greatly appreciated!

Could you explain a bit what translating the site entails? Are you only looking for certain languages or is anything fine? What exactly needs translating (for example: news articles everytime they come out as well?)?
Also how do you do the translations; do you get a textfile with the stuff you need to translate or do you have something different in mind?

Maybe some people are more willing to help if they know what to expect.


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Re: Introducing Delicious-Fruit.com!
« Reply #191 on: May 02, 2016, 11:58:14 AM »
Maybe putting the symbols for rating and difficulty by the side of the text when making the review would help a little, other than just getting translations for the site.

And despite the occasional mix-ups and averaging issues, the ratings still do more good than harm. Also I'm pretty sure you realize your example with INT was a tad exaggerated, you know a game that requires constant short hopping shouldn't get a 30 :p
« Last Edit: May 02, 2016, 12:01:39 PM by Arclooper »

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Re: Introducing Delicious-Fruit.com!
« Reply #192 on: May 02, 2016, 03:49:37 PM »
That is a good idea, L4, hadn't really thought about including how much time it took to master those techniques. In that case INT would end out being a 70 or so for me (and it would be higher if I had a different keyboard; mine is really good for shorthops).

I also said 30 only because I recently rebeat the game in about 225 deaths; it really isn't hard for me to do nowadays.


I'm not sure how far you all are into the translation process, but I'd be willing to help out for Spanish if need be.

tehjman1993

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Re: Introducing Delicious-Fruit.com!
« Reply #193 on: May 03, 2016, 12:03:10 AM »
In fact, if you know anyone that is willing to provide support on the site for more languages, please let us know! We talked to a lot of people that unfortunately were not interested in helping translate the site. Any help would be greatly appreciated!

Could you explain a bit what translating the site entails? Are you only looking for certain languages or is anything fine? What exactly needs translating (for example: news articles everytime they come out as well?)?
Also how do you do the translations; do you get a textfile with the stuff you need to translate or do you have something different in mind?

Maybe some people are more willing to help if they know what to expect.

I'd have to ask Klazen exactly how he was planning on doing this, I'll try to get more info regarding translations in this thread soon! Thanks for showing some support for this, though! (Same to inferno!)

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Re: Introducing Delicious-Fruit.com!
« Reply #194 on: May 04, 2016, 03:30:27 AM »
I'd be willing to help out for Spanish if need be.
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