Recent Posts

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11
Tournaments / Fangame Marathon 2019 Date Discussion
« Last post by CakeSauc3 on March 21, 2019, 04:18:42 AM »
Hello fangamers! It's time to start getting preparations for Fangame Marathon 2019 underway.

As such, there are a couple of dates that we need to decide between - June 6-9th or June 13-16th. For either weekend, the event would be starting at 12 PM PST on Thursday (yes, you read that right) and ending around that same time on Sunday. If you can participate in any way within those dates, please vote and let us know which weekend is best for you.

On that same note, we would really appreciate any extra help with the tech crew this year. So if you would like to help out, please join the Discord server and contact anybody who has the TechCrew or Administrator role.

More information will come out soon, so let's discuss the date in this thread and save the other details for later.

To join the FM Discord server: httpss://discord.gg/wW4axZp
To place your vote: httpss://www.strawpoll.me/17649757

Thanks for reading. You will hear more information soon!

12
Programming Questions / Avoidance sometimes Off-Sync
« Last post by Tamatou on March 06, 2019, 09:09:58 AM »
Hey guys.

Almost done with my Fangame but there is something that is bothering me.
Sometimes when I test my Avoidance Battle they are sometimes not in sync with the music.

I guess it happens because of lag. But seeing other much more visually fancy avoidances in other fangames that don't seem to have this problem, I wonder if there is some magical programming trick they use.

They way I made my avoidances is by having a BG Music in .ogg format play and using a step event with the code
"count += 1"

then doing basically:
"if count = 300
{
//Apples spawn
}

if count = 750
{
//More Apples spawn
}


if count = 3750
{
//Even More Apples spawn
}
"

etc...
Got the timing through trail and error and basic math.

At some points the off sync becomes like a full second. Other times it works fine as intended
Note: My Computer is not really very good at all
13
Engines / Re: I Wanna Be The Engine Ban055
« Last post by ReloadedK on February 22, 2019, 11:55:48 PM »
I actually really liked this engine. Normally I don't use them because the majority of japanese-korean engines tend to be a mess of code, but yours is a very clean one. Much appreciated!
14
Help, Suggestions & Feedback / Linux gamers
« Last post by eliza on February 05, 2019, 03:32:07 PM »
Hey there. Does anyone here play fangames on Linux with wine? For the most part it has been smooth sailing for me, but lately (and particularly with newer games) I've been getting the shader vertex error a lot. Even with installing pretty much every DirectX with winetricks and using proprietary nvidia drivers it's not been solved. I would appreciate any help.
15
Gameplay & Discussion / Re: Official Fangame Soundtracks Request Thread
« Last post by SerYoGa on January 23, 2019, 09:51:38 PM »
Dendy2k15, thx! :atkHappy:
16
Gameplay & Discussion / Re: Official Fangame Soundtracks Request Thread
« Last post by Dendy2k15 on January 23, 2019, 02:54:37 PM »
Can someone help me to find the song at 33:28 please?

Its "Blue Skies (INFINITY Remix)"
17
Gameplay & Discussion / Re: IWTK2 Help
« Last post by Dendy2k15 on January 23, 2019, 02:48:43 PM »
So I deleted my savefile data, and i was at stage 5, right in the area next of the water area, please, someone can post the savedata file of that area? I don't want to play all the game from the beggining
This is it?
httpss://www.mediafire.com/file/twkq39d65ayy8s4/saveData
18
Meet and Greet! / Re: kamilia 3
« Last post by Dendy2k15 on January 23, 2019, 02:29:04 PM »
I have an important question, how to save my savedata in kamilia 3? This game has a system to avoid the use of hourglass and the transfer of Savedata.
If you transferred Savedata to another computer, you can not play the game with the computer to which you transferred. then says to first notify the savedata when formatting or changing my pc
PS: I'm new to the forum xd

Watch this (Video in russian)
19
Game Design / Kid sprite resources?
« Last post by fakeDeltat on January 15, 2019, 02:18:55 PM »
I'm trying to make a fangame in love2D since that's what I like using, and I haven't found spritesheets or anything for the kid. I've been trying to extract the animation frames by printscreening and hoping that I eventually get all of them, and then rearrange them in hopefully the correct order. I tried to look through the Yoyoyo engine tutorial quickly but didn't see resources there.

Edit: Well I think I now have extracted all the frames from IWBTG, although I'm not sure about the order of the run animation. I also found out that you don't need to have Gamemaker to access Gamemaker projects, and that the images are just sitting there, so I looked through the Yoyoyo animations as well, fixing the order of some of my animations, although the run animation is completely different, with even different colored shoes and a simple looping jump animation instead of the wind up that IWBTG has. I couldn't get Gaiden to work on Linux so I wasn't able to see through the animations in that, but based on a few videos I looked at it has the same animations as IWBTG.

I've attached the sprite atlases I made from the IWBTG sprites as well as the Yoyoyo engine sprites when I was working on them, they're on a 25x25 grid. The pink rectangle in the Yoyoyo atlas is the hitbox used in the engine it seems. I'm not sure how the sliding animation at the bottom is supposed to work since I haven't seen it, and I personally would have mirrored it, but I left it as it was, but it isn't lined up with the 25x25 grid.

Attachments aren't working so here are drive links:
IWBTG: httpss://drive.google.com/open?id=1wO7EYkFedQ4322YpQTvLyoa_45DlIYPD
Yoyoyo engine: httpss://drive.google.com/open?id=1mMmqbraxDYD_dfwm5XZedrwY3U_utkU3

Edit2: And now I somehow found resources on sites like spriters-resource, although it's missing two of the jumping frames for example, so I'm not sure how accurate it is. And the running animation is 5 frames in a different order than what I assumed, and it's probably correct. I'll see if there's a slowdown version of IWBTG that I didn't notice as I think there was one for Gaiden when I downloaded it a few years ago, if I would then be able to record all the frames.
20
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« Last post by xwidghet on January 14, 2019, 10:23:14 AM »
Hey guys, not sure if this is the right place but the Captcha used for resetting passwords has been shutdown. Could you update it to the newer version so I can recover my delicious-fruit account? c:

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