I Wanna Community

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The Lounge / Re: Can I return to the Discord?
« Last post by elraimon2000 on October 14, 2018, 09:36:26 AM »
ok I unbanned you
Meet and Greet! / Re: New boshy runner arround there!
« Last post by WoofMan on October 12, 2018, 09:30:15 PM »
The Lounge / Can I return to the Discord?
« Last post by Dacelo on October 11, 2018, 08:56:58 PM »
Oh hey, I'm Endog. I was banned from the server for self-deprecation and I'm sorry about it, okay?

I want to come back and I've been trying lately but it's seems I'm still banned so I'm asking to return. Please?
User-Made Creations / Re: I Wanna REDACTED the REDACTED
« Last post by Kyir on October 06, 2018, 07:05:38 PM »
I'm aware these forums don't get a whole lot of traffic these days, but I don't see the harm in asking for some assistance here. If anyone wants to help me playtest something, I tried to smooth out the difficulty curve in this game as was requested in some pieces of feedback. I'd appreciate someone going through and giving me their opinion on the current difficulty level throughout the game given these changes.

Game can be found here: https://mega.nz/#!jCRH3Ybb!7ladmE8AdZ6ZmoEgAb--sD9S9-ql6mcaSA3DmVps0GM (debug should still be on.)

There's also a snazzier teleport system, but that's beside the point. Feedback can be given here or on discord. Thanks in advance!
Gameplay & Discussion / Re: Anybody Know What Happened to Kyir's Games?
« Last post by Kyir on October 06, 2018, 06:56:23 PM »
I am not a timely person, but as requested: https://mega.nz/#!fCJhkQwb!wbxL9gqMll6XQap2jdZrBuPcBpOgdqnz7-jmoI0NITQ

In response to the messages I've received on the topic: Everyone has my permission to download, upload, or distribute any of my games at any time if you feel so inclined. I'd hope this link will remain active though.
Game Design / Shortventure Contest 2018
« Last post by Aronax on September 29, 2018, 11:48:03 AM »

Itís time for Shortventure Contest 2018!

What is this?
The idea behind this contest is to encourage more people in the community to make adventure games. We also want to encourage people who havenít made IWBTG fangames before, or people who struggle to finish long fangames, to try and finish a game as best they can.

If you want to participate:
Join the contest Discord server, where you can talk to other participants, ask questions about the event, share your progress, and get help with your game. https://discord.gg/QejgbSV

You may work on your game for 1 month, from now until November 1st. You donít have to use the entire month. Games should be uploaded to Aronax(Jamie)#3159 in DMís on Discord by November 1st. After the contest, you are free to keep working on your game and to publish it whenever you want.

The theme for this yearís contest is Fear! Participants should try to incorporate fear into their games somehow. Having a theme is meant to give game makers a starting point and some inspiration. Itís also fun at the end of the contest to see how everyone interpreted the theme differently. So think outside the box and use whatever creative interpretation you like!

Jump scares are not allowed in your game. Even though the theme is fear, sudden loud noises and scary images suddenly appearing are not allowed - there are other ways to use the theme ďfearĒ.

Rules and Guidelines
1. Games should incorporate the theme ďfearĒ somehow. (no jump scares allowed)
2. Games should have around 20 minutes - 1 hour of gameplay. Itís okay if your game is longer or shorter, this is just a guideline to make sure people finish on time.
3. Difficulty should be between 10 - 40 on the Delicious-Fruit scale. (Beginner-friendly to Average)
4. Games should be ďadventure gamesĒ - we donít have an exact definition, but use your judgement based on other adventure games. Just donít submit a pure needle game or Miku avoidance.
5. You may work by yourself or in a team of two.
6. Games should have debug mode enabled, so judges can progress if there are bugs or problems.

We are planning to release results around 1 week after the contest ends (it may be 2 weeks if there are a lot of submissions). Each game will be given ratings in the following categories: Overall, Theme, Level Design, Atmosphere, and Audio. Participants will also receive written feedback on their game from each of the 6 judges: Aronax, Kurath, Naloa, Pieceofcheese87, Swordslinger, and Wolfiexe.

Prize Categories
This year, we have cash prizes! The prize categories are as follows. Participants are limited to winning no more than 2 categories. Teams of 2 who win prizes can split them amongst themselves.

Best Overall
1st place: $300, 2nd place: $200, 3rd place: $100
Best Newcomer Overall
1st place: $100, 2nd place: $50 - To qualify as a newcomer, you must have never made a fangame before, including any collaborative projects such as Spook Jam.
Best Theme
$50 - Creative use of the theme, and how well the theme is incorporated in the game.
Best Atmosphere
$50 - How well the game feels and looks, and creates an immersive and compelling experience.
Best Gimmick
$50 - A creative mechanic, and how well it is used in the game.
Best Boss
$50 - How well a boss (or bosses) are made and how well they fit in the game.
Best Troll/Trap
$50 - A well-made and funny trap in the game. This does not mean the whole game has to be a trap game, the prize is just for the best single trap.

Resources and Tips
Here are some videos of games from last yearís Shortventure contest to give you an idea of what to expect. If youíre a newcomer, donít worry if your game isnít as good as these!
I wanna spread my wings by Koslyn:
(click to show/hide)
I wanna End My Growth by Erik:
(click to show/hide)

If you are relatively new to fangames and would like to join in on this contest, Klazen has a written tutorial, and Patrick has a few tutorial videos.
You can also ask for help about anything in the Discord server - we are happy to help!

The following websites are helpful for finding graphics and and sounds to use in your game:

Put saves on the ground.
Make cutscenes skippable.
Use plenty of sound effects.
Get someone to play test before submitting it.
Theme can be interpreted in any way you want. Doesn't have to mean one specific thing.
Consider having a volume check.
Think outside the needle genre.
Make sound stereo not mono.
Make the music fit the screens.
Avoid generic random flying spikes.

So, if you want to try your hand at making a short IWBTG fangame, youíre more than welcome to join! Good luck to all participants, and happy game making!
User-Made Creations / I Wanna Flip the Grid v1.0 (FM2018 Blind Needle Race)
« Last post by ShadowsDieAway on September 24, 2018, 12:45:53 PM »
Fresh from Fangame Marathon itís I Wanna Flip the Grid!

Current version 1.0

This game was featured during Fangame Marathon 2018's blind needle race. In it, all objects are aligned to a 32 pixel grid. There is one and only gimmick that appears: gravity flippers.

There are 10 rooms to play through, with each room's objects sync'd up to the music and gravity.

As always with needle games, I'm always looking to improve jumps and balance. If you find something you think should be changed, PM me on discord!


IWFTG's song list is inspired by the Just Shapes and Beats OST found here: https://www.youtube.com/playlist?list=PLydwAuTBfPJX0dn9OrrHpH0F3hjmPRuXe

Intro Screens | Kubbi - Formed By Glaciers
Levels 1-2 | Big Giant Circles - The Glory Days: "Sevcon"
Levels 3-4 | Chipzel - The Art of War
Levels 5-6 | Kubbi - Cascade
Levels 7-8 | Sabrepulse - Termination Shock
Levels 9-10 | Danimal Cannon - Long Live The New Fresh
End Screen | Kubbi - Pathfinder
Meet and Greet! / Hello I wanna Community
« Last post by Mickoh13 on September 22, 2018, 03:49:01 PM »
Hi im mickoh13 and i love fangames.
Especially i wanna be the boshy, i wanna kill the kamilia,kill the guy and i wanna find a cure
Even though im a noobie and i rage very hard at these games i love the effort that they put in these games. I think they deverse a lot of more recognition and respect for the high quality games that are just so underrated. Sorry for my bad english "skills"
Game Design / Re: How do you add God mode into your fangame? (For testing purposes)
« Last post by PiranhaTooth on September 15, 2018, 03:24:49 PM »
You'd want to create a global variable called global.godMode or something and on keyboard_check_pressed(whatever key you want godmode toggle to be) toggle it from false to true, or true to false. Then you want to go to where the player collides with objPlayerKiller and encase that code in an if-statement checking if global.godMode == false. That's the quickest and easiest way to do it.
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