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Gameplay & Discussion / Re: Your worst fail in a fangame
« Last post by Gravitoon on April 26, 2017, 12:34:45 PM »
I first tried K2 guytower and went for the evil save

rest in spaghetti never forgetti
Unfinished / Incomplete / Re: I Wanna Limit my Creation (name-in-progress)
« Last post by Wolfiexe on April 26, 2017, 11:35:58 AM »
Week 6 - Giant Watery Spikes & Mini-cross
Challenge Ends On - 3rd May
Map 1 - Giant Watery Spikes 16px Challenge

Requirements:  - Only regular-size spikes are available for use.
                            - Regular spikes must be used together to create larger spike formations.
                            - No regular-size spikes may be used singularly, only in combination.
                            - The 16px grid is available for use
                            - Water 2 (no double-jump) is available for use
(click to show/hide)

Map 2 - Mini-cross 8px Challenge

Requirements: - The provided cross template map MUST be used. No blocks may be removed from this.
                           - The 8px grid is available for use
                           - Only mini-sized spikes are available for use
                           - Only regular-size blocks are available for use

The Layout:
(click to show/hide)
Download URL: Cross Layout JMAP

(click to show/hide)

Happy making!  :atkHappy:
Gameplay & Discussion / Re: Your worst fail in a fangame
« Last post by Syd on April 24, 2017, 11:37:55 AM »
just got through the jump replenisher save in K3 and then died to the save... I even had autofire on, how could that happen?..  :atkCry:

Edit: beat it again in less then 5 minutes 👌 :atkHappy:
Game Design / Vectorman Update
« Last post by Templarfreak on April 23, 2017, 05:44:43 AM »
A while ago I posted a game based off of Vectorman and recently I started working on it again, and I've reached a point where I'd like to show all the changes I've made the past few days.

1. Rudimentary UI. Basically only displaying health. (Later will display countdown timer, weapon, lives, and points)
2. Forced 4:3 or 16:9 aspect ratio. Change to 4:3 by pressing Ctrl+L and 16:9 by pressing Ctrl+K.
This had to be done so the graphics would scale properly, 1:integer instead of 1:real (which it was always doing before)
2a. The aspect ratio will be saved to config so you only have to change it to what you want once.
3. New camera that I think is smoother and less jittery than before. Optimized for both 4:3 and 16:9 ratios. Tell me if it's still too fast/jittery.
4. Got a cool animated title on the main menu. :D

Currently the biggest problem is that the options menu is non-usable, as it hasn't been optimized for the aspect ratios yet.

Download: https://www.mediafire.com/?2czss1nlw374c07

A couple maths things I'd like to share that I learned while doing this is a couple properties with aspect ratios. For instance, 320 / 16 * 9 = 180, which is the proper height for that specified with. This is true for any number you plug into width.

x mod 16 = y
x - y = suitable width

Both of these rules can apply for 4:3 as well such as x mod 4 or 320 / 4 * 3 =240, proper height for a 4:3 ratio.

EDIT: A few updates.


1. Camera has been zoomed out slightly, which also increased the base resolution slightly. It is now 480x270 for 16:9 and 480x360 for 4:3
2. All menus are now functional, usable, and will scroll through the options. I could theoretically add any number of options to any of these menus now and it will all still be viewable.
3. The aspect ratio option is now in the menu, but the hotkey can still be used at any time.
3a. There is now only one hotkey, Ctrl+L, to swap between the two ratios.

The camera has not yet been optimized for the new view size though is still functional enough.

Also, I should mention the default controls. I don't think the usual IWBTG controls are good, especially for this game (they are weird and tucked away in the corner and use shift??? You'd have to disable sticky key to use those controls properly and will also give people carpel tunnel, shesh)

For keyboard controls, the defaults are:

Up, Down, Left, Right for moving left or right or looking up or down.
D is jump.
A is shoot.
S is duck.

For controllers,
D-Pad Up, Down, Left, and Right for the same.
A/Cross is jump.
X/Square is shoot.
Y/Triangle is duck.
Restart has been moved to Left Bumper.
Meet and Greet! / Re: Hiiiiiiii
« Last post by Chance on April 22, 2017, 11:41:21 PM »
Hello cute 98a :PogChamp: 
I love your sexy needle!
Meet and Greet! / Hiiiiiiii
« Last post by Athgienin on April 22, 2017, 10:46:14 PM »
Hiiiiiiii  (*∀`)~♥
I am Athgienin / NineightA. You call me 98a. I'm a Chinese needle creator.
I've played fangames for almost 3 years. And finally, I joined here successfully. XD
I'm still a middle school student. So I can only be online on weekends.

And I hope my games will make you guys happy. (๑ . ๑)
Oh my gosh thank you! That's exactly what I was looking for!
User-Made Creations / I wanna be the ancient guy version 2
« Last post by hijong patk on April 22, 2017, 08:37:58 AM »
download : http://www.mediafire.com/file/h6769d5tc1q833q/I_wanna_be_the_ancient_guy.zip

I wanna be the ancient guy is one of the first game i had created which is the parody of prince of persia.
I had stopped to make I wanna be the guy fangames and i'm making original games now.

one day i found this old game in disk and gave a try. it aged really bad, and there was lots of bugs and lack of polishings there and there.

although it would be a bit of pointless now, i wanted to fix some problems of this game because of some nostelgia.

Here's what had changed:

- Lots of bugs had been fixed.

- fixed clunky jump control.

- Improved enemy AI. now enemies attack and guard more frequently and can performance 'guard-and-attack' move.
Butten mashing trick doesn't work well anymore.

- changed some level designs.

- Added better health UI instead of stupid numbers that make you misunderstand that you have magic points.

- Added flash effect when you drink potions.


Arrow left and right : move

Arrow up : guard (when you have sword)

Arrow down : insert sword

shift : jump/guard

Z : draw/swing sword

F4 : toggle fullscreen
Put this into the animation end event and it should work
image_index = the last image number of your sprite's animation
image_speed = 0
User-Made Creations / I wanna explore the Mountains
« Last post by Denferok on April 22, 2017, 07:35:46 AM »
Vine needle game with a relaxing atmosphere


Mini preview video

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